1st Experience


Now that I'm penning this page, i feel like  I owe all of ya to know that... this marked the first time I ever released an actual functioning prototype of a game - feel free to call it a joke game. I still can't believe it was easy enough to release an example of me out. though my creativity, plans, art style etc. are in various ways different from this joke game; and I feel like it's better for others to know this was me just testing myself in a hilarious way. You already guessed I'm no perfectionist, but I tend to deliver an experience in a minimal arena; 

Now I feel like my ideas are more open to me despite the fact that I may need to learn a bit new tools, go silent and have a comeback witha surprise. but I feel special - and a bit sleepyand tired - as I write this. using Clickteam Fusion 2.5 sorta gave me a huge relief, as if 'there's always an alternative way to  do things' and tonight I stepped in and gave it a weird shot. it put a whole on the target, the target wasn't the crime boss though... in other words, this work just gave me an example of what I can do later; I mean your works let aloen your initial takes don't really have to be perfect; they can be special in any way, even the smallest way.

At last. I'll try to show the creative side of me, it can still be by making another prototype, only like a short game. when I get used to this whole website, and the Clickteam; all I can say to you is, like your humble starts, go with the flow, feel special, let your ideas flow, and definitely follow bad art, because you'll learn from bad to make good - or just enjoy it absurd badness. 

Files

TEST.zip Play in browser
34 days ago

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